Copenhagen based composer & sound designer.
I’m primarily interested in helping people develop new worlds. I love searching for the right sound and music for games and moving pictures. And not too concerned if the project is a videogame, movie, app, IFE, VR experience, advertisement or other media.
I work with both digital tools like Pro Tools, Ableton Live, Sourcetree, AudioFinder, Unity, Slack and analog tools like lavalier and shotgun microphones, synths, cymbals, gravel, birds, asphalt, steel, wind, water, pipes, lightbulbs, books, small pieces of wood, small metal parts, gravy, lettuce, plastic containers, windmills, buttons, doors, knobs, tape, leaves, straw, waves, pebbles and last but not least, shoes.